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581. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Daichi Yamato wrote: scouting does help, ur quite oblivious. u can send ur scout in and view ALL of local. see a load of goons? then good chance that gank squads are around. likewise any other group notorious for ganking...
- by Bugsy VanHalen - at 2013.04.05 14:53:00
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582. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: had to delete to make room The most common way of ganking freighters right now is the log in trap, the gank fleet does not log in until the freighter is already caught by the bumpers. your scout will see nothing that lo...
- by Bugsy VanHalen - at 2013.04.05 14:46:00
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583. How many Catalysts are needed to gank an exhumer now? - in Warfare & Tactics [original thread]
Most mining ships, at least exhumers can have a 20k ehp tank without sacrificing yield. if they drop yield for tank they will have 30-40k ehp.Skiffs are closer to 80k ehp. Even a retriever or covetor can get very close to 20k ehp at the cost of yi...
- by Bugsy VanHalen - at 2013.04.04 21:07:00
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584. [Security] Miniluv: Goonswarm Federation High Sec White List - in Crime and Punishment [original thread]
Bane Veradun wrote: Is the moon goo trust fund running low? Or is the rest of New Eden not paying enough attention to the goons? actually it is more like GOONS now hold all the space they want. they have no need of more. So since nobody is in...
- by Bugsy VanHalen - at 2013.04.04 18:52:00
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585. Planetology, Adv Planetology worth it? - in Science and Industry [original thread]
Planetology and advanced planetology are not only worth it, but necessary if you want an efficient setup. To illustrate try this. When placing your extractor you will see the estimate of the units per hour you will extract. This is NOT your actua...
- by Bugsy VanHalen - at 2013.04.04 16:27:00
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586. Foreign iHub in corporation controlled spacesystem - in Science and Industry [original thread]
Can you not transfer the ownership of an ihub to another corp in the same alliance or does it need to be online? If so you can temporarily join that alliance, get the stuff transfered but leave it offline. Switch back to your own alliance, then s...
- by Bugsy VanHalen - at 2013.04.04 16:05:00
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587. Mining Vagabond: The only way to do it right in High-Sec - in Science and Industry [original thread]
Aurelius Valentius wrote: Cipio Alduin wrote: A nomadic lifestyle does sound fun, But I feel you have a few things you will need to deal with. Flying a single ship and nomading around will be more and more difficult as you aquire more and mo...
- by Bugsy VanHalen - at 2013.04.04 15:52:00
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588. Pre mining vessel balancing Mackinaw vs current stats Mackinaw for ice mining yi... - in Science and Industry [original thread]
Don't forget that the old MACK also had a puny cargo hold. that 35,000m3 ore hold makes a much bigger difference than the yield. If you are fleet mining and do not need the extra storage, then use a HULK for ice. But 6 blocks per hour is not a b...
- by Bugsy VanHalen - at 2013.04.04 15:38:00
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589. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Don't fly with more than 1 billion isk cargo value (if you really want to be careful set it to 750 million or even 600 million).
Don't double wrap your cargo.
If you are really paranoid, use a scout through the g...
- by Bugsy VanHalen - at 2013.04.04 14:16:00
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590. The 100.000.000 skillpoint club - in Skill Discussions [original thread]
digitalwanderer wrote: Wee...I reached 190 million sp yesterday so i'm the final countdown to 200 million wich will happen by may, and i realised something interesting as i'll actually hit 3 objectives practically at the same time: 1: The 200...
- by Bugsy VanHalen - at 2013.04.03 21:07:00
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591. Odyssey Patch Speculation Thread - in Market Discussions [original thread]
Mercur Fighter wrote: mynnna wrote: Callduron wrote: mynnna wrote: I sunk 125b into patch speculation already. The target has yet to be mentioned in the thread. Think I can guess. Hint: it's a type of ship. Nope! Guidance...
- by Bugsy VanHalen - at 2013.04.03 20:50:00
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592. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Bugsy VanHalen wrote: On a side note, since it is around that time of year, I have been doing some searching around for indications of this years HULKAGEDON. It seems there are no plans for one. Most likely due to th...
- by Bugsy VanHalen - at 2013.04.03 20:18:00
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593. Give freighters low slots. - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Bugsy VanHalen wrote: So we have gone from only a few per month to often having over 50 in a month. I agree that this does not line up with the introduction of T3 BC's but it does line up with the buff to mining ships in...
- by Bugsy VanHalen - at 2013.04.03 19:13:00
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594. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
On a side note, since it is around that time of year, I have been doing some searching around for indications of this years HULKAGEDON. It seems there are no plans for one. Most likely due to the fact that mining ships are no longer the easy ganki...
- by Bugsy VanHalen - at 2013.04.03 18:52:00
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595. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Bugsy VanHalen wrote: Freighters should by all means be gankable, but it should at least cost as much as the value of the hull to do so. and yet the market prices are set by players...so what if the price of BC's ...
- by Bugsy VanHalen - at 2013.04.03 18:44:00
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596. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Gizznitt Malikite wrote: An Orca is a capital ship.... Many miners fit it out to haul... leaving it with about 85k EHP.... It takes 4ish talos to destroy that... It could also be fit with a dcu and a bulkhead giving i...
- by Bugsy VanHalen - at 2013.04.03 17:30:00
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597. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Bugsy VanHalen wrote: Mike Voidstar wrote: I hate to come in on the side of pirates in this.... But exactly how many players do you think would be a fair number to destroy your single ship? This is my main ...
- by Bugsy VanHalen - at 2013.04.03 17:27:00
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598. Give freighters low slots. - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Freighter Kills in Uedema.... It's safe to assume these are 99% suicide ganks... Dec-080 Jan-090 Feb-092 Mar-0910 Apr-090 May-090 Jun-090 Jul-090 Aug-092 Sep-092 Oct-095 Nov-092 Dec-091 Jan-103 Feb-109 Mar-105 Apr-103...
- by Bugsy VanHalen - at 2013.04.03 17:02:00
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599. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I hate to come in on the side of pirates in this.... But exactly how many players do you think would be a fair number to destroy your single ship? This is my main issue. With current fleet doctrines used for ganking...
- by Bugsy VanHalen - at 2013.04.03 16:43:00
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600. A Bigger Sandbox ... Do we need it? - in Player Features and Ideas Discussion [original thread]
The sand box is big enough. the problem is the way sov is set up, large alliances can easily control 10 times more space then they need. There are alliances that control over 200 systems. CCP has talked a lot in the last couple years about crea...
- by Bugsy VanHalen - at 2013.04.03 16:01:00
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